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CASE FILE / Games & simulation
Jev is actually insane
Jev is actually insane. We benchmarked it, and the results completely change the game for us: > 500 real-time agents > running in parallel > in a 3D environment The preliminary results are crazy: > 500ms average latency > 35 API calls/s > all with a naive implementation We did 0 optimizations! The bottleneck is not Intelligence latency anymore. It's the first System 1 LLM. Crazy times.
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Cris Lenta · @crislenta
Original post
Jev is actually insane. We benchmarked it, and the results completely change the game for us: > 500 real-time agents > running in parallel > in a 3D environment The preliminary results are crazy: > 500ms average latency > 35 API calls/s > all with a naive implementation We did 0 optimizations! The bottleneck is not Intelligence latency anymore. It's the first System 1 LLM. Crazy times.
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Chinese translation
杰夫实际上疯了。 我们对它进行了基准测试,结果彻底改变了我们的游戏: > 500名实时代理 >并行运行 >在3D环境中 初步结果很疯狂: 平均延迟> 500 ms > 35个API调用/秒 >所有这些都是天真的实现 我们进行了0次优化! 瓶颈不再是智能延迟。 这是第一个System 1 LLM。疯狂的时代。
What this case shows
- Game state maps cleanly onto typed choices
- Let JEV pick; keep generation elsewhere
- The original post usually has a playable demo